Darksiders III keeps the line from the first two games in the series and fails to bring anything extra to the action-adventure genre.
Darksiders III is an action-adventure game that puts you in the skin of one of the Cavalrymen of Revelation, and this time you control Fury after you played Darksiders with War, and in Darksiders II you handled Death.
The first two games had a mixed reception from both critics and gamers, leading to mediocre sales. THQ, the studio that developed the first two titles, went bankrupt and the Darksiders license was taken over by Nordic Games that turned into THQ Nordic.
That being said, Darksiders III appears six years after the second part and is developed by Gunfire Games and published by THQ Nordic. The first two games were made by Vigil Games, and Gunfire is doing a good job for Darksiders III to integrate in series, but they do not bring anything seminal to the genre.
The game is not even a continuation of the story, but the action happens somewhat in parallel with what you did in the first games. In Darksiders, War is called to Earth because it received the signal that the Revelation began, yet this proved to be untrue, and War is punished for disobedience.
In Darksiders II, Brother Death goes on an adventure to prove that War is innocent. Now, in the third part, Fury receives the mission of killing the seven great sins on Earth that have been ravaged by the forces of Heaven and Hell.
Darksiders III, an action / hack & slash with few RPG elements
At gameplay level, the game is quite simple and continues the line drawn by the first two games. So we’re dealing with a third-person action-adventure with some RPG and hack and slash elements.
The combat system is not a complex one and relies heavily on avoiding enemy strikes and counterattack. Basically, throughout the game, you have to press three buttons: left click, right click and shift to avoid strokes on your PC.
The game borrows pretty much from Dark Souls and I was surprised to see that the game is a tough game from the very beginning, even on the average level of difficulty. I also met quickly with the first boss of the game and I had to take it over and over again to defeat it.
As in the Dark Souls series, throughout the game, you have to be careful all the way because enemies, even the weakest, can take you away if you are not careful. Not a few times I died because I was too confident in myself and I was overwhelmed by enemies. I’ve also gone through difficulty easy (story) and even here things were not simple.
You start attacking only the left click and then you receive other powers (flame, storm, force and stasis) that you can use with right click. Each hit raises your anger that you can unleash in a special attack.
While the game brings the Dark Souls difficulty, Darksiders III fails to bring you the level of satisfaction you had in Dark Souls when you defeated the enemy who gave you the fork for 30 minutes.
This is not the case, and probably the fact that when you die you are returned to a checkpoint, which is often placed too badly and too far back, and you have to go through a string of enemies you’ve already killed. Ah, and if you die, you lose the souls you can use to make your character progress.
By the way, the RPG elements in this game are very few and you can basically invest in increasing Fury’s life, in the damage he does with the guns and in the damage he has to the spells. In addition, you can improve weapons with different enhancements.
Level design, as simplistic as combat
As he said, the mechanics of the game are simple, and the way of action, and everything is done in rather schematic and limited levels. The action takes place on the Earth, but more underground than on the surface, and the levels are thematic but all simplistic and sometimes frustrating because you do not know what to do to progress the story. This is because the game, besides action, also has platformer elements and must jump from one side to the next to move on.
Visually, the game does not look great, though. Graphics is one with comic strip styles and more stylized, just like the first two titles. Fury looks good but does not have the same impressive aspect of War and Death. Animations and special effects are made competent and it is visually enjoyable to use your skills.
I’m a little disappointed with the gameplay because they are generic, soulless, like stock photos and videos. What is best done is the seven sins and the main characters in the story. Every character is distinctive and only look at him gives you what the sin is. Also, voice acting is a quality one.
The game is quite short and you could be ready for it on a weekend or a few days, but it’s good that it has a certain level of rejuvenation because Darksiders III has more finishes.
If you were a Darksiders fan then you probably tried the title, if you still have an action-adventure and you were thinking of buying Darksiders III, then I recommend you wait a little longer until it’s low because you do not pay 30 lei on a McDonald’s burger, and here is not the 250 lei.
Darksiders III is available for PC, PS4 and Xbox One.